/*
* Copyright (C) 1997-2001 Id Software, Inc.
* 
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.
* 
* See the GNU General Public License for more details.
* 
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307, USA.
*  
*/

// Created on 13.11.2003 by RST.
// $Id: M_Parasite.java,v 1.4 2005/11/20 22:18:33 salomo Exp $
using System;
using Defines = Suake2.UI.Defines;
using Globals = Suake2.UI.Globals;
using Suake2.UI.game;
using EntDieAdapter = Suake2.UI.game.EntDieAdapter;
using EntInteractAdapter = Suake2.UI.game.EntInteractAdapter;
using EntPainAdapter = Suake2.UI.game.EntPainAdapter;
using EntThinkAdapter = Suake2.UI.game.EntThinkAdapter;
using GameAI = Suake2.UI.game.GameAI;
using GameBase = Suake2.UI.game.GameBase;
using GameUtil = Suake2.UI.game.GameUtil;
using edict_t = Suake2.UI.game.edict_t;
using mframe_t = Suake2.UI.game.mframe_t;
using mmove_t = Suake2.UI.game.mmove_t;
using trace_t = Suake2.UI.game.trace_t;
using Lib = Suake2.UI.util.Lib;
using Math3D = Suake2.UI.util.Math3D;
namespace Suake2.UI.game.monsters
{
	
	public class M_Parasite
	{
		public M_Parasite()
		{
			InitBlock();
		}
		public class AnonymousClassEntThinkAdapter:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "parasite_launch";
				}
				
			}
			public override bool think(edict_t self)
			{
				
				GameBase.gi.sound(self, Defines.CHAN_WEAPON, jake2.game.monsters.M_Parasite.sound_launch, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter1:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "parasite_reel_in";
				}
				
			}
			public override bool think(edict_t self)
			{
				GameBase.gi.sound(self, Defines.CHAN_WEAPON, jake2.game.monsters.M_Parasite.sound_reelin, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		public class AnonymousClassEntInteractAdapter:EntInteractAdapter
		{
			override public System.String ID
			{
				get
				{
					return "parasite_sight";
				}
				
			}
			public override bool interact(edict_t self, edict_t other)
			{
				GameBase.gi.sound(self, Defines.CHAN_WEAPON, jake2.game.monsters.M_Parasite.sound_sight, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter2:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "parasite_tap";
				}
				
			}
			public override bool think(edict_t self)
			{
				GameBase.gi.sound(self, Defines.CHAN_WEAPON, jake2.game.monsters.M_Parasite.sound_tap, 1, Defines.ATTN_IDLE, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter3:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "parasite_scratch";
				}
				
			}
			public override bool think(edict_t self)
			{
				GameBase.gi.sound(self, Defines.CHAN_WEAPON, jake2.game.monsters.M_Parasite.sound_scratch, 1, Defines.ATTN_IDLE, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter4:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "parasite_search";
				}
				
			}
			public override bool think(edict_t self)
			{
				GameBase.gi.sound(self, Defines.CHAN_WEAPON, jake2.game.monsters.M_Parasite.sound_search, 1, Defines.ATTN_IDLE, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter5:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "parasite_start_walk";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Parasite.parasite_move_start_walk;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter6:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "parasite_walk";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Parasite.parasite_move_walk;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter7:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "parasite_stand";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Parasite.parasite_move_stand;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter8:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "parasite_end_fidget";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Parasite.parasite_move_end_fidget;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter9:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "parasite_do_fidget";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Parasite.parasite_move_fidget;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter10:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "parasite_refidget";
				}
				
			}
			public override bool think(edict_t self)
			{
				if (Lib.random() <= 0.8)
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Parasite.parasite_move_fidget;
				else
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Parasite.parasite_move_end_fidget;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter11:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "parasite_idle";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Parasite.parasite_move_start_fidget;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter12:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "parasite_start_run";
				}
				
			}
			public override bool think(edict_t self)
			{
				if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Parasite.parasite_move_stand;
				else
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Parasite.parasite_move_start_run;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter13:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "parasite_run";
				}
				
			}
			public override bool think(edict_t self)
			{
				if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Parasite.parasite_move_stand;
				else
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Parasite.parasite_move_run;
				return true;
			}
		}
		public class AnonymousClassEntPainAdapter:EntPainAdapter
		{
			override public System.String ID
			{
				get
				{
					return "parasite_pain";
				}
				
			}
			public override void  pain(edict_t self, edict_t other, float kick, int damage)
			{
				if (self.health < (self.max_health / 2))
					self.s.skinnum = 1;
				
				if (GameBase.level.time < self.pain_debounce_time)
					return ;
				
				self.pain_debounce_time = GameBase.level.time + 3;
				
				if (GameBase.skill.value_Renamed == 3)
					return ; // no pain anims in nightmare
				
				if (Lib.random() < 0.5)
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Parasite.sound_pain1, 1, Defines.ATTN_NORM, 0);
				else
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Parasite.sound_pain2, 1, Defines.ATTN_NORM, 0);
				
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Parasite.parasite_move_pain1;
			}
		}
		public class AnonymousClassEntThinkAdapter14:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "parasite_drain_attack";
				}
				
			}
			public override bool think(edict_t self)
			{
				float[] offset = new float[]{0, 0, 0}, start = new float[]{0, 0, 0}, f = new float[]{0, 0, 0}, r = new float[]{0, 0, 0}, end = new float[]{0, 0, 0}, dir = new float[]{0, 0, 0};
				trace_t tr;
				int damage;
				
				Math3D.AngleVectors(self.s.angles, f, r, null);
				Math3D.VectorSet(offset, 24, 0, 6);
				Math3D.G_ProjectSource(self.s.origin, offset, f, r, start);
				
				Math3D.VectorCopy(self.enemy.s.origin, end);
				if (!jake2.game.monsters.M_Parasite.parasite_drain_attack_ok(start, end))
				{
					end[2] = self.enemy.s.origin[2] + self.enemy.maxs[2] - 8;
					if (!jake2.game.monsters.M_Parasite.parasite_drain_attack_ok(start, end))
					{
						end[2] = self.enemy.s.origin[2] + self.enemy.mins[2] + 8;
						if (!jake2.game.monsters.M_Parasite.parasite_drain_attack_ok(start, end))
							return true;
					}
				}
				Math3D.VectorCopy(self.enemy.s.origin, end);
				
				tr = GameBase.gi.trace(start, null, null, end, self, Defines.MASK_SHOT);
				if (tr.ent != self.enemy)
					return true;
				
				if (self.s.frame == jake2.game.monsters.M_Parasite.FRAME_drain03)
				{
					damage = 5;
					GameBase.gi.sound(self.enemy, Defines.CHAN_AUTO, jake2.game.monsters.M_Parasite.sound_impact, 1, Defines.ATTN_NORM, 0);
				}
				else
				{
					if (self.s.frame == jake2.game.monsters.M_Parasite.FRAME_drain04)
						GameBase.gi.sound(self, Defines.CHAN_WEAPON, jake2.game.monsters.M_Parasite.sound_suck, 1, Defines.ATTN_NORM, 0);
					damage = 2;
				}
				
				GameBase.gi.WriteByte(Defines.svc_temp_entity);
				GameBase.gi.WriteByte(Defines.TE_PARASITE_ATTACK);
				//gi.WriteShort(self - g_edicts);
				GameBase.gi.WriteShort(self.index);
				GameBase.gi.WritePosition(start);
				GameBase.gi.WritePosition(end);
				GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS);
				
				Math3D.VectorSubtract(start, end, dir);
				GameCombat.T_Damage(self.enemy, self, self, dir, self.enemy.s.origin, Globals.vec3_origin, damage, 0, Defines.DAMAGE_NO_KNOCKBACK, Defines.MOD_UNKNOWN);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter15:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "parasite_attack";
				}
				
			}
			public override bool think(edict_t self)
			{
				//	if (random() <= 0.2)
				//		self.monsterinfo.currentmove = &parasite_move_break;
				//	else
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Parasite.parasite_move_drain;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter16:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "parasite_dead";
				}
				
			}
			public override bool think(edict_t self)
			{
				Math3D.VectorSet(self.mins, - 16, - 16, - 24);
				Math3D.VectorSet(self.maxs, 16, 16, - 8);
				self.movetype = Defines.MOVETYPE_TOSS;
				self.svflags |= Defines.SVF_DEADMONSTER;
				self.nextthink = 0;
				GameBase.gi.linkentity(self);
				return true;
			}
		}
		public class AnonymousClassEntDieAdapter:EntDieAdapter
		{
			override public System.String ID
			{
				get
				{
					return "parasite_die";
				}
				
			}
			public override void  die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point)
			{
				int n;
				
				// check for gib
				if (self.health <= self.gib_health)
				{
					GameBase.gi.sound(self, Defines.CHAN_VOICE, GameBase.gi.soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0);
					for (n = 0; n < 2; n++)
						GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, Defines.GIB_ORGANIC);
					for (n = 0; n < 4; n++)
						GameMisc.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC);
					GameMisc.ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, Defines.GIB_ORGANIC);
					self.deadflag = Defines.DEAD_DEAD;
					return ;
				}
				
				if (self.deadflag == Defines.DEAD_DEAD)
					return ;
				
				// regular death
				GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Parasite.sound_die, 1, Defines.ATTN_NORM, 0);
				self.deadflag = Defines.DEAD_DEAD;
				self.takedamage = Defines.DAMAGE_YES;
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Parasite.parasite_move_death;
			}
		}
		public class AnonymousClassEntThinkAdapter17:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "SP_monster_parasite";
				}
				
			}
			public override bool think(edict_t self)
			{
				if (GameBase.deathmatch.value_Renamed != 0)
				{
					GameUtil.G_FreeEdict(self);
					return true;
				}
				
				jake2.game.monsters.M_Parasite.sound_pain1 = GameBase.gi.soundindex("parasite/parpain1.wav");
				jake2.game.monsters.M_Parasite.sound_pain2 = GameBase.gi.soundindex("parasite/parpain2.wav");
				jake2.game.monsters.M_Parasite.sound_die = GameBase.gi.soundindex("parasite/pardeth1.wav");
				jake2.game.monsters.M_Parasite.sound_launch = GameBase.gi.soundindex("parasite/paratck1.wav");
				jake2.game.monsters.M_Parasite.sound_impact = GameBase.gi.soundindex("parasite/paratck2.wav");
				jake2.game.monsters.M_Parasite.sound_suck = GameBase.gi.soundindex("parasite/paratck3.wav");
				jake2.game.monsters.M_Parasite.sound_reelin = GameBase.gi.soundindex("parasite/paratck4.wav");
				jake2.game.monsters.M_Parasite.sound_sight = GameBase.gi.soundindex("parasite/parsght1.wav");
				jake2.game.monsters.M_Parasite.sound_tap = GameBase.gi.soundindex("parasite/paridle1.wav");
				jake2.game.monsters.M_Parasite.sound_scratch = GameBase.gi.soundindex("parasite/paridle2.wav");
				jake2.game.monsters.M_Parasite.sound_search = GameBase.gi.soundindex("parasite/parsrch1.wav");
				
				self.s.modelindex = GameBase.gi.modelindex("models/monsters/parasite/tris.md2");
				Math3D.VectorSet(self.mins, - 16, - 16, - 24);
				Math3D.VectorSet(self.maxs, 16, 16, 24);
				self.movetype = Defines.MOVETYPE_STEP;
				self.solid = Defines.SOLID_BBOX;
				
				self.health = 175;
				self.gib_health = - 50;
				self.mass = 250;
				
				self.pain = Suake2.UI.game.monsters.M_Parasite.parasite_pain;
				self.die = Suake2.UI.game.monsters.M_Parasite.parasite_die;
				
				self.monsterinfo.stand = Suake2.UI.game.monsters.M_Parasite.parasite_stand;
				self.monsterinfo.walk = Suake2.UI.game.monsters.M_Parasite.parasite_start_walk;
				self.monsterinfo.run = Suake2.UI.game.monsters.M_Parasite.parasite_start_run;
				self.monsterinfo.attack = Suake2.UI.game.monsters.M_Parasite.parasite_attack;
				self.monsterinfo.sight = Suake2.UI.game.monsters.M_Parasite.parasite_sight;
				self.monsterinfo.idle = Suake2.UI.game.monsters.M_Parasite.parasite_idle;
				
				GameBase.gi.linkentity(self);
				
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Parasite.parasite_move_stand;
				self.monsterinfo.scale = Suake2.UI.game.monsters.M_Parasite.MODEL_SCALE;
				
				GameAI.walkmonster_start.think(self);
				
				return true;
			}
		}
		private void  InitBlock()
		{
			parasite_frames_start_fidget = new mframe_t[]{new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null)};
			parasite_frames_fidget = new mframe_t[]{new mframe_t(GameAI.ai_stand, 0, parasite_scratch), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, parasite_scratch), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null)};
			parasite_frames_end_fidget = new mframe_t[]{new mframe_t(GameAI.ai_stand, 0, parasite_scratch), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null)};
			parasite_frames_stand = new mframe_t[]{new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, parasite_tap), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, parasite_tap), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, parasite_tap), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, parasite_tap), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, parasite_tap), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, parasite_tap)};
			parasite_frames_run = new mframe_t[]{new mframe_t(GameAI.ai_run, 30, null), new mframe_t(GameAI.ai_run, 30, null), new mframe_t(GameAI.ai_run, 22, null), new mframe_t(GameAI.ai_run, 19, null), new mframe_t(GameAI.ai_run, 24, null), new mframe_t(GameAI.ai_run, 28, null), new mframe_t(GameAI.ai_run, 25, null)};
			parasite_frames_start_run = new mframe_t[]{new mframe_t(GameAI.ai_run, 0, null), new mframe_t(GameAI.ai_run, 30, null)};
			parasite_frames_stop_run = new mframe_t[]{new mframe_t(GameAI.ai_run, 20, null), new mframe_t(GameAI.ai_run, 20, null), new mframe_t(GameAI.ai_run, 12, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 0, null), new mframe_t(GameAI.ai_run, 0, null)};
			parasite_frames_walk = new mframe_t[]{new mframe_t(GameAI.ai_walk_Renamed_Field, 30, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 30, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 22, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 19, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 24, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 28, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 25, null)};
			parasite_frames_start_walk = new mframe_t[]{new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 30, parasite_walk)};
			parasite_frames_stop_walk = new mframe_t[]{new mframe_t(GameAI.ai_walk_Renamed_Field, 20, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 20, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 12, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 10, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null)};
			parasite_frames_pain1 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 6, null), new mframe_t(GameAI.ai_move_Renamed_Field, 16, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 6, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 7, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			parasite_frames_drain = new mframe_t[]{new mframe_t(GameAI.ai_charge, 0, parasite_launch), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 15, parasite_drain_attack), new mframe_t(GameAI.ai_charge, 0, parasite_drain_attack), new mframe_t(GameAI.ai_charge, 0, parasite_drain_attack), new mframe_t(GameAI.ai_charge, 0, parasite_drain_attack), new mframe_t(GameAI.ai_charge, 0, parasite_drain_attack), new mframe_t(GameAI.ai_charge, - 2, parasite_drain_attack), new mframe_t(GameAI.ai_charge, - 2, parasite_drain_attack), new mframe_t(GameAI.ai_charge, - 3, parasite_drain_attack), new mframe_t(GameAI.ai_charge, - 2, parasite_drain_attack), new mframe_t(GameAI.ai_charge, 0, parasite_drain_attack), new mframe_t(GameAI.ai_charge, - 1, parasite_drain_attack), new mframe_t(GameAI.ai_charge, 0, parasite_reel_in), new mframe_t(GameAI.ai_charge, - 2, null), new mframe_t(GameAI.ai_charge, - 2, null), new mframe_t(GameAI.ai_charge, - 3, null), new mframe_t(GameAI.ai_charge, 0, null)};
			parasite_frames_break = new mframe_t[]{new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, - 3, null), new mframe_t(GameAI.ai_charge, 1, null), new mframe_t(GameAI.ai_charge, 2, null), new mframe_t(GameAI.ai_charge, - 3, null), new mframe_t(GameAI.ai_charge, 1, null), new mframe_t(GameAI.ai_charge, 1, null), new mframe_t(GameAI.ai_charge, 3, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, - 18, null), new mframe_t(GameAI.ai_charge, 3, null), new mframe_t(GameAI.ai_charge, 9, null), new mframe_t(GameAI.ai_charge, 6, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, - 18, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 8, null), new mframe_t(GameAI.ai_charge, 9, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, - 18, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 4, null), new mframe_t(GameAI.ai_charge, 11, null), new mframe_t(GameAI.ai_charge, - 2, null), new mframe_t(GameAI.ai_charge, - 5, null), new mframe_t(GameAI.ai_charge, 1, null)};
			parasite_frames_death = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
		}
		
		// This file generated by ModelGen - Do NOT Modify
		
		public const int FRAME_break01 = 0;
		
		public const int FRAME_break02 = 1;
		
		public const int FRAME_break03 = 2;
		
		public const int FRAME_break04 = 3;
		
		public const int FRAME_break05 = 4;
		
		public const int FRAME_break06 = 5;
		
		public const int FRAME_break07 = 6;
		
		public const int FRAME_break08 = 7;
		
		public const int FRAME_break09 = 8;
		
		public const int FRAME_break10 = 9;
		
		public const int FRAME_break11 = 10;
		
		public const int FRAME_break12 = 11;
		
		public const int FRAME_break13 = 12;
		
		public const int FRAME_break14 = 13;
		
		public const int FRAME_break15 = 14;
		
		public const int FRAME_break16 = 15;
		
		public const int FRAME_break17 = 16;
		
		public const int FRAME_break18 = 17;
		
		public const int FRAME_break19 = 18;
		
		public const int FRAME_break20 = 19;
		
		public const int FRAME_break21 = 20;
		
		public const int FRAME_break22 = 21;
		
		public const int FRAME_break23 = 22;
		
		public const int FRAME_break24 = 23;
		
		public const int FRAME_break25 = 24;
		
		public const int FRAME_break26 = 25;
		
		public const int FRAME_break27 = 26;
		
		public const int FRAME_break28 = 27;
		
		public const int FRAME_break29 = 28;
		
		public const int FRAME_break30 = 29;
		
		public const int FRAME_break31 = 30;
		
		public const int FRAME_break32 = 31;
		
		public const int FRAME_death101 = 32;
		
		public const int FRAME_death102 = 33;
		
		public const int FRAME_death103 = 34;
		
		public const int FRAME_death104 = 35;
		
		public const int FRAME_death105 = 36;
		
		public const int FRAME_death106 = 37;
		
		public const int FRAME_death107 = 38;
		
		public const int FRAME_drain01 = 39;
		
		public const int FRAME_drain02 = 40;
		
		public const int FRAME_drain03 = 41;
		
		public const int FRAME_drain04 = 42;
		
		public const int FRAME_drain05 = 43;
		
		public const int FRAME_drain06 = 44;
		
		public const int FRAME_drain07 = 45;
		
		public const int FRAME_drain08 = 46;
		
		public const int FRAME_drain09 = 47;
		
		public const int FRAME_drain10 = 48;
		
		public const int FRAME_drain11 = 49;
		
		public const int FRAME_drain12 = 50;
		
		public const int FRAME_drain13 = 51;
		
		public const int FRAME_drain14 = 52;
		
		public const int FRAME_drain15 = 53;
		
		public const int FRAME_drain16 = 54;
		
		public const int FRAME_drain17 = 55;
		
		public const int FRAME_drain18 = 56;
		
		public const int FRAME_pain101 = 57;
		
		public const int FRAME_pain102 = 58;
		
		public const int FRAME_pain103 = 59;
		
		public const int FRAME_pain104 = 60;
		
		public const int FRAME_pain105 = 61;
		
		public const int FRAME_pain106 = 62;
		
		public const int FRAME_pain107 = 63;
		
		public const int FRAME_pain108 = 64;
		
		public const int FRAME_pain109 = 65;
		
		public const int FRAME_pain110 = 66;
		
		public const int FRAME_pain111 = 67;
		
		public const int FRAME_run01 = 68;
		
		public const int FRAME_run02 = 69;
		
		public const int FRAME_run03 = 70;
		
		public const int FRAME_run04 = 71;
		
		public const int FRAME_run05 = 72;
		
		public const int FRAME_run06 = 73;
		
		public const int FRAME_run07 = 74;
		
		public const int FRAME_run08 = 75;
		
		public const int FRAME_run09 = 76;
		
		public const int FRAME_run10 = 77;
		
		public const int FRAME_run11 = 78;
		
		public const int FRAME_run12 = 79;
		
		public const int FRAME_run13 = 80;
		
		public const int FRAME_run14 = 81;
		
		public const int FRAME_run15 = 82;
		
		public const int FRAME_stand01 = 83;
		
		public const int FRAME_stand02 = 84;
		
		public const int FRAME_stand03 = 85;
		
		public const int FRAME_stand04 = 86;
		
		public const int FRAME_stand05 = 87;
		
		public const int FRAME_stand06 = 88;
		
		public const int FRAME_stand07 = 89;
		
		public const int FRAME_stand08 = 90;
		
		public const int FRAME_stand09 = 91;
		
		public const int FRAME_stand10 = 92;
		
		public const int FRAME_stand11 = 93;
		
		public const int FRAME_stand12 = 94;
		
		public const int FRAME_stand13 = 95;
		
		public const int FRAME_stand14 = 96;
		
		public const int FRAME_stand15 = 97;
		
		public const int FRAME_stand16 = 98;
		
		public const int FRAME_stand17 = 99;
		
		public const int FRAME_stand18 = 100;
		
		public const int FRAME_stand19 = 101;
		
		public const int FRAME_stand20 = 102;
		
		public const int FRAME_stand21 = 103;
		
		public const int FRAME_stand22 = 104;
		
		public const int FRAME_stand23 = 105;
		
		public const int FRAME_stand24 = 106;
		
		public const int FRAME_stand25 = 107;
		
		public const int FRAME_stand26 = 108;
		
		public const int FRAME_stand27 = 109;
		
		public const int FRAME_stand28 = 110;
		
		public const int FRAME_stand29 = 111;
		
		public const int FRAME_stand30 = 112;
		
		public const int FRAME_stand31 = 113;
		
		public const int FRAME_stand32 = 114;
		
		public const int FRAME_stand33 = 115;
		
		public const int FRAME_stand34 = 116;
		
		public const int FRAME_stand35 = 117;
		
		public const float MODEL_SCALE = 1.000000f;
		
		internal static int sound_pain1;
		
		internal static int sound_pain2;
		
		internal static int sound_die;
		
		internal static int sound_launch;
		
		internal static int sound_impact;
		
		internal static int sound_suck;
		
		internal static int sound_reelin;
		
		internal static int sound_sight;
		
		internal static int sound_tap;
		
		internal static int sound_scratch;
		
		internal static int sound_search;
		
		//UPGRADE_NOTE: The initialization of  'parasite_launch' was moved to static method 'jake2.game.monsters.M_Parasite'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter parasite_launch;
		
		//UPGRADE_NOTE: The initialization of  'parasite_reel_in' was moved to static method 'jake2.game.monsters.M_Parasite'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter parasite_reel_in;
		
		//UPGRADE_NOTE: The initialization of  'parasite_sight' was moved to static method 'jake2.game.monsters.M_Parasite'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntInteractAdapter parasite_sight;
		
		//UPGRADE_NOTE: The initialization of  'parasite_tap' was moved to static method 'jake2.game.monsters.M_Parasite'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter parasite_tap;
		
		//UPGRADE_NOTE: The initialization of  'parasite_scratch' was moved to static method 'jake2.game.monsters.M_Parasite'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter parasite_scratch;
		
		//UPGRADE_NOTE: The initialization of  'parasite_search' was moved to static method 'jake2.game.monsters.M_Parasite'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter parasite_search;
		
		//UPGRADE_NOTE: The initialization of  'parasite_start_walk' was moved to static method 'jake2.game.monsters.M_Parasite'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter parasite_start_walk;
		
		//UPGRADE_NOTE: The initialization of  'parasite_walk' was moved to static method 'jake2.game.monsters.M_Parasite'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter parasite_walk;
		
		//UPGRADE_NOTE: The initialization of  'parasite_stand' was moved to static method 'jake2.game.monsters.M_Parasite'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter parasite_stand;
		
		//UPGRADE_NOTE: The initialization of  'parasite_end_fidget' was moved to static method 'jake2.game.monsters.M_Parasite'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter parasite_end_fidget;
		
		//UPGRADE_NOTE: The initialization of  'parasite_do_fidget' was moved to static method 'jake2.game.monsters.M_Parasite'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter parasite_do_fidget;
		
		//UPGRADE_NOTE: The initialization of  'parasite_refidget' was moved to static method 'jake2.game.monsters.M_Parasite'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter parasite_refidget;
		
		//UPGRADE_NOTE: The initialization of  'parasite_idle' was moved to static method 'jake2.game.monsters.M_Parasite'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter parasite_idle;
		
		//UPGRADE_NOTE: The initialization of  'parasite_start_run' was moved to static method 'jake2.game.monsters.M_Parasite'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter parasite_start_run;
		
		//UPGRADE_NOTE: The initialization of  'parasite_run' was moved to static method 'jake2.game.monsters.M_Parasite'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter parasite_run;
		
		//UPGRADE_NOTE: The initialization of  'parasite_frames_start_fidget' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] parasite_frames_start_fidget;
		
		internal static mmove_t parasite_move_start_fidget = new mmove_t(FRAME_stand18, FRAME_stand21, parasite_frames_start_fidget, parasite_do_fidget);
		
		//UPGRADE_NOTE: The initialization of  'parasite_frames_fidget' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] parasite_frames_fidget;
		
		internal static mmove_t parasite_move_fidget = new mmove_t(FRAME_stand22, FRAME_stand27, parasite_frames_fidget, parasite_refidget);
		
		//UPGRADE_NOTE: The initialization of  'parasite_frames_end_fidget' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] parasite_frames_end_fidget;
		
		internal static mmove_t parasite_move_end_fidget = new mmove_t(FRAME_stand28, FRAME_stand35, parasite_frames_end_fidget, parasite_stand);
		
		//UPGRADE_NOTE: The initialization of  'parasite_frames_stand' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] parasite_frames_stand;
		
		internal static mmove_t parasite_move_stand = new mmove_t(FRAME_stand01, FRAME_stand17, parasite_frames_stand, parasite_stand);
		
		//UPGRADE_NOTE: The initialization of  'parasite_frames_run' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] parasite_frames_run;
		
		internal static mmove_t parasite_move_run = new mmove_t(FRAME_run03, FRAME_run09, parasite_frames_run, null);
		
		//UPGRADE_NOTE: The initialization of  'parasite_frames_start_run' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] parasite_frames_start_run;
		
		internal static mmove_t parasite_move_start_run = new mmove_t(FRAME_run01, FRAME_run02, parasite_frames_start_run, parasite_run);
		
		//UPGRADE_NOTE: The initialization of  'parasite_frames_stop_run' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] parasite_frames_stop_run;
		
		internal static mmove_t parasite_move_stop_run = new mmove_t(FRAME_run10, FRAME_run15, parasite_frames_stop_run, null);
		
		//UPGRADE_NOTE: The initialization of  'parasite_frames_walk' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] parasite_frames_walk;
		
		internal static mmove_t parasite_move_walk = new mmove_t(FRAME_run03, FRAME_run09, parasite_frames_walk, parasite_walk);
		
		//UPGRADE_NOTE: The initialization of  'parasite_frames_start_walk' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] parasite_frames_start_walk;
		
		internal static mmove_t parasite_move_start_walk = new mmove_t(FRAME_run01, FRAME_run02, parasite_frames_start_walk, null);
		
		//UPGRADE_NOTE: The initialization of  'parasite_frames_stop_walk' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] parasite_frames_stop_walk;
		
		internal static mmove_t parasite_move_stop_walk = new mmove_t(FRAME_run10, FRAME_run15, parasite_frames_stop_walk, null);
		
		//UPGRADE_NOTE: The initialization of  'parasite_frames_pain1' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] parasite_frames_pain1;
		
		internal static mmove_t parasite_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain111, parasite_frames_pain1, parasite_start_run);
		
		//UPGRADE_NOTE: The initialization of  'parasite_pain' was moved to static method 'jake2.game.monsters.M_Parasite'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntPainAdapter parasite_pain;
		
		//UPGRADE_NOTE: The initialization of  'parasite_drain_attack' was moved to static method 'jake2.game.monsters.M_Parasite'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter parasite_drain_attack;
		
		//UPGRADE_NOTE: The initialization of  'parasite_frames_drain' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] parasite_frames_drain;
		
		internal static mmove_t parasite_move_drain = new mmove_t(FRAME_drain01, FRAME_drain18, parasite_frames_drain, parasite_start_run);
		
		//UPGRADE_NOTE: The initialization of  'parasite_frames_break' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] parasite_frames_break;
		
		internal static mmove_t parasite_move_break = new mmove_t(FRAME_break01, FRAME_break32, parasite_frames_break, parasite_start_run);
		
		/*
		* === Break Stuff Ends ===
		*/
		
		//UPGRADE_NOTE: The initialization of  'parasite_attack' was moved to static method 'jake2.game.monsters.M_Parasite'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter parasite_attack;
		
		/*
		* === Death Stuff Starts ===
		*/
		
		//UPGRADE_NOTE: The initialization of  'parasite_dead' was moved to static method 'jake2.game.monsters.M_Parasite'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter parasite_dead;
		
		//UPGRADE_NOTE: The initialization of  'parasite_frames_death' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] parasite_frames_death;
		
		internal static mmove_t parasite_move_death = new mmove_t(FRAME_death101, FRAME_death107, parasite_frames_death, parasite_dead);
		
		//UPGRADE_NOTE: The initialization of  'parasite_die' was moved to static method 'jake2.game.monsters.M_Parasite'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntDieAdapter parasite_die;
		
		/*
		* === End Death Stuff ===
		*/
		
		/*
		* QUAKED monster_parasite (1 .5 0) (-16 -16 -24) (16 16 32) Ambush
		* Trigger_Spawn Sight
		*/
		
		//UPGRADE_NOTE: The initialization of  'SP_monster_parasite' was moved to static method 'jake2.game.monsters.M_Parasite'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		public static EntThinkAdapter SP_monster_parasite;
		
		internal static bool parasite_drain_attack_ok(float[] start, float[] end)
		{
			float[] dir = new float[]{0, 0, 0}, angles = new float[]{0, 0, 0};
			
			// check for max distance
			Math3D.VectorSubtract(start, end, dir);
			if (Math3D.VectorLength(dir) > 256)
				return false;
			
			// check for min/max pitch
			Math3D.vectoangles(dir, angles);
			if (angles[0] < - 180)
				angles[0] += 360;
			if (System.Math.Abs(angles[0]) > 30)
				return false;
			
			return true;
		}
		static M_Parasite()
		{
			parasite_launch = new AnonymousClassEntThinkAdapter();
			parasite_reel_in = new AnonymousClassEntThinkAdapter1();
			parasite_sight = new AnonymousClassEntInteractAdapter();
			parasite_tap = new AnonymousClassEntThinkAdapter2();
			parasite_scratch = new AnonymousClassEntThinkAdapter3();
			parasite_search = new AnonymousClassEntThinkAdapter4();
			parasite_start_walk = new AnonymousClassEntThinkAdapter5();
			parasite_walk = new AnonymousClassEntThinkAdapter6();
			parasite_stand = new AnonymousClassEntThinkAdapter7();
			parasite_end_fidget = new AnonymousClassEntThinkAdapter8();
			parasite_do_fidget = new AnonymousClassEntThinkAdapter9();
			parasite_refidget = new AnonymousClassEntThinkAdapter10();
			parasite_idle = new AnonymousClassEntThinkAdapter11();
			parasite_start_run = new AnonymousClassEntThinkAdapter12();
			parasite_run = new AnonymousClassEntThinkAdapter13();
			parasite_pain = new AnonymousClassEntPainAdapter();
			parasite_drain_attack = new AnonymousClassEntThinkAdapter14();
			parasite_attack = new AnonymousClassEntThinkAdapter15();
			parasite_dead = new AnonymousClassEntThinkAdapter16();
			parasite_die = new AnonymousClassEntDieAdapter();
			SP_monster_parasite = new AnonymousClassEntThinkAdapter17();
		}
	}
}